
Wearing the cowl while viewing any ending slideshow will cause the night vision effect to persist throughout the slideshow.This suit cannot be obtained by using the glitch where you go into third-person mode and slowly rotate the screen so you can take things through walls the option to take the suit is present, but when you attempt to take the suit nothing happens.Using Ghost Sight or Cateye with the darklight cowl causes your night vision to get brighter it can become so bright in fact that one can barely see.When equipped on companions, the eyepieces of the cowl will not glow.Additionally, the eyepieces of the ghost people's helmets glow solid green instead of bright yellow at the center and ringed with green.


This seems at odds with the intended purpose of the suit, which is to protect the wearer from hazardous materials in the environment.

The ghost people resulted, an atypical mutation and terrifying perversion of humanity. Due to unforeseen interaction between the two experiments, the Sierra Madre villa workers slowly mutated soon after the Great War. Described as an "experiment within an experiment", the new hazmat suits were issued to the Sierra Madre villa workers when the Cloud, a toxin also originating from Big MT, became a major impediment for the construction crews and to general health. The experimental hazardous material suit and hazmat darklight cowl were created at Big MT before the Great War.
