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One + sign means that there is either increased aliens due to alien resources being high, increased alien leader levels due to alien aggression being high, or increased aliens due to Incursion Strength being high. Under the alien activity display (see image on right) it will list the density of the abduction, the current level of the aliens, as well as give 1 or 2 + signs.

The density of the abduction is determined on the Light(0) -> Moderate(1) -> Heavy(2) -> Swarming(3) scale as follows: The maps for each abduction will be chosen randomly, but smaller maps will be filtered out of more dense abductions. XCOM will only be able to respond to 1 of the abductions as the others will expire after one is attempted, so a commander must choose wisely. The aliens will attempt 2 sets of 2 abductions spaced a day apart (upped to 2 sets of 3 abductions at 6 months in).

Penalty for Failure: +2 alien research, +2 country panic, and +1 continent panic (modified by current country panic) (modified by Campaign Length)Īlien Abductions are generated by an Abductor and are an Alien Mission that occurs a few times a month (depending on Campaign Length) but decreases in frequency by 5% (multiplicatively) each month that passes.Įach time the aliens successfully land an abductor on an abduction mission XCOM will be notified, regardless of where in the world they land. Reward for Succeeding: credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length) Council missions will have set rewards that can include scientists, engineers, credits, panic reduction, and reward soldiers.Īny abduction, terror, or council mission that is completed in under 10 turns has a chance (10% per turn under 10) to have the council offer a 50-100 credit bonus (double on council missions).Īll of these rewards will increase in value by 5% per month of the campaign and are modified based on the campaign length. UFO Missions and Alien Base Assaults reward extra scavenged resources of alloy (based on the type of UFO) and elerium (based on recovered UFO Power Cylinders). Most missions will have meld canisters that yield meld if collected. * 1 additional soldier can be brought for every 5 council nations still supporting XCOM.Īll missions reward bounties for most aliens killed and usually some form of panic reduction for a successful mission. UFO Sites, DLC Missions, and Base AssaultsĪbduction, Council, Terror, and Covert Op Data Recovery Missions

The We are Legion (#25) Second Wave option allows bringing 2 additional soldiers on all Covert Op missions. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. Squad sizes in Long War Rebalance vary depending on the mission type.
